Sonicjet
First,the limitations,You will not be able to make: control surfaces,Helicopters,landing Gear or props. Also the file pumped out of sketchup will have a lot of polys for realflight(AKA complex/large) and will require more video memory.
Ok as the title says...Here's a list of what you will need:


Ok heres what you do,First you must make your plane in Sketch-Up FREE,don't waste your pro time,All parts of your aircraft Must be 3d using the push-pull tool,an light blue spot on your model will be see through in RealFlight,this is bad,click on it and select "reverse faces",Don't try making a plane for RealFlight off the bat,just figure out sketchup.
The plane's nose must be on the origin,Align it as seen in the first picture to the axis look carefully.
Save it when you are happy with it.
Open the file in Pro,It will tell you that you have 500 minutes,If you don't mess around this will be more than enough.
Now go to export> 3d model >.3ds as filetype.
From there follow this and ignore the things about blender.
Start at post 5 then 4,it's jumbled for some odd reason: http://www.knifeedge.com/forums/showthread.php?t=16623

Ok just a few edits for the off site directions to edit the material double click the planes image in DE and select frntcol then the top left icon and browse for your bitmap from gimp,when in the save dialog in DE click on settings then select targa in place of bitmap,a properly alingned plane in sketch up will point the direction seen in pic 3 in DE

To import a .kex file into Realflight go to import>kex then get the kex file from 3ds to kex then select aircraft,then find a plane with like physics and dimensions ,from here you can edit your plane in the editor to get it right.

When done your plane will look like pic 2.
DFTBA!
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etotheo
Nice post.

Just picked up a used version of RF g4.5... so I'm a while away from putting your info into practice... I will though!
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Smelly_Bum
I hear some people use Blender to make models, you can export a sketchup model to google earth, change the file extension to .zip extract the files and import to blender.

Since blender is free, you don't have to worry about any limitations.
Smelly
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Did you know 7 out of every 5 people have troubles with mathmatics?
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Flyb0y1487
So a kex file only inputs the 3d model, but it doesn't give any dimensions of the aircraft to the physics engine? You have to essentially rebuild the aircraft in the airplane editor to get the right dynamics?
"That's not flying, that's just falling with style."
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Mr.Pilot101
Can you use these on any other sims?
EVERY FLIGHT is a TEST and every CRASH is a LESSON!

Dave Herbert

http://www.youtube.com/RcPiLoT1011
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Dredogol
Blender is a better option to make models for RF rather than Sketch-Up.

Anyways, cool post.
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Sonicjet
Quote:
Blender is a better option to make models for RF rather than Sketch-Up.

Anyways, cool post.


Wow, you know how long ago this was, EDIT: EXACTLY 1 year and 33 minuets to your post!
You are right, but blender does not have the ease of use that sketchup has for the average person.
DFTBA!
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