I've gotten some great advice and a lot of questions answered here. For that, I'm thankful.
What I miss is a hint on what pilot skill level is associated with with the various tips and tricks I'm able to find here.
Today, I read something on the Hawk Sky Owners Club about mixing the rudder and ailerons. The tip sounded solid. I was about half way to my DX6i manual to look up mixing and realized that the hot glue on my last Hawk Sky lawn dart was only dry for a couple of days.
I also read somewhere the F-22 and the Hawk Sky require just about equal pilot skills. I've got the F-22 sim in ClearView and am struggling with control surface throws - I have perfected the crash!
I've got to work on the basics and continue to try to know the difference between good, better, and great tips/tricks based on pilot skill.
Patience Grasshopper, Patience.
I just got back into the hobby in December after a long layoff dealing with some life stuff. When I first started off about 4 yrs ago, I made the mistake of building some scratchbuild 3D EPP planes which were not the best to learn on.
When I got back into the hobby, I knew I wanted to fly parkjets, but wanted to get some lead in stick time on something a little more forgiving before trying it out. I got a Bixler 2 from HK which is very similar to your Hawk Sky. I flew that plane for about 50-60 flights before trying my first parkjet and I am very, very glad I did. It has control surfaces for all three axis, so you can experiment with rudder on that plane and see what it does, although I found I rarely used mine, 95% of the time I was just steering with elevator and ailerons.
Granted, the Hawk Sky type airplanes and most of the parkjets are not terribly close in performance and characteristics (although I have never built or flown the F22 V2, so perhaps I am wrong), but I started off with an F35 V2 with elevons only and it was more than maneouverable enough to get me started in parkjets.
If you have a programmable radio, it is a godsend for us new people/novices as you can tame down the throws and put some expo in there to soften things up until you see how the plane reacts doing simple turns, then as you gain confidence you can increase the throws and lessen the expo of you want to before starting loops, rolls and other aerobatic moves. Many experienced pilots I have spoken to still fly with some expo just to "soften" the controls a bit and make the plane less twitchy, but each person is different.
I have only built one of my parkjets with rudders and in fact didn't use them too much at all. They are certainly handy to have at slow speeds or in high alpha to steer the plane, so if that is important to the type of flying you want to do, you might want to activate them.
I fully concur with GrumpyBear, the best idea might be to start off with a simple 3 channel setup with elevons only, take it easy and walk before you run.
The 50-60 flights I put into my Bixler before touching my first parkjet was an amazing foundation for my flying skills and I am very glad I had the patience to get the time on the sticks with that first.
The Hawk Sky might not be as sexy as the parkjets, but they will be there waiting for you, like anything else, I found the best thing that worked for me was just getting the stick time. I tried to have a plan of what I was going to do everytime I tossed my Bixler in the air and each time I went to the field I had a plan to try something new, either turn the rates up a bit, try a loop, try a roll, stall, tighter turns, whatever I could do to push my skills and confidence up just that little bit more.
Even after I first started flying my first parkjet, I still took my Bixler to the field and flew a "warm up" flight or two with it before I tossed my F35 in the air.
Not sure if my rambling has helped at all, but patience definitely paid off for me in my situation, the $70 I spent on my Bixler and the time I invested in flying it has paid off immensely in my skills and confidence with my parkjets.
Best of luck!